← LOOMLIGHTEXPERIMENTAL · WEBGL LAB

SINGLE-ITEM FEASIBILITY SPIKE

Can we render
the actual material?

Neotenic Starfarer Cover with Ablaze, assembled in your browser from Bungie’s public mobile geometry, texture, and dye assets.

EXPERIMENTAL — NOT AN IN-GAME CAPTURE
FROZEN DECODER TEST

Switch the public asset pair without changing the decoder profile.

Loading Bungie geometry and dye data…

02 / SHADER FIDELITY

Where is the orange?

This baseline separates the public source layers before composing them. The current material candidate is the result of the pinned Neotenic Starfarer Cover and Ablaze investigation. Its categorical selector, dye indices, and ornament-base blend are now frozen as one reusable decoder profile. The source views remain available as diagnostics rather than claims of in-game parity.

SPIKE VERDICTConditional go

Bungie's public mobile geometry, textures, dye payload, and selector map can produce a directionally useful rough preview for this pinned helmet. The decoder profile is explicit and reusable; the second pair below is the first test of whether those same rules generalize.

Pinned helmet decoder · Neotenic Starfarer Cover + Ablaze
Material source
Isolate dye region
Rendering path
SLOT 0Armor plate
Index 0 · primary tint
0.036 · 0.031 · 0.030
Index 1 · secondary tint
0.790 · 0.341 · 0.000
SLOT 1Cloth
Index 2 · primary tint
0.269 · 0.045 · 0.010
Index 3 · secondary tint
0.301 · 0.155 · 0.053
SLOT 2Accent
Index 4 · primary tint
0.043 · 0.023 · 0.021
Index 5 · secondary tint
0.031 · 0.029 · 0.028

Swatches are converted from Bungie’s linear RGB values for display. Region labels are diagnostic shorthand, not official Bungie names. The gearstack RGB view displays its three color channels together; use Mask A when the alpha channel needs to be isolated. This selected ornament's default and detail layers are public source inputs, not a claim about Destiny's final material composition.

WHAT THIS PROVES

Whether current Bungie TGXM geometry, texture containers, and dye definitions can still produce an interactive browser model.

WHAT IT DOES NOT PROVE

Exact parity with Destiny’s lighting, animation, emissive effects, wear, cloth simulation, or complete armor coverage.

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